Using Comics in the Classroom Case Study: The Olympians

Using Comics in the Classroom Case Study: The Olympians

Wednesday, January 19th, 3:00pm CST

Join Mackin for a special event with bestselling, award-winning Olympians creator George O’Connor and First Second Creative Director Mark Siegel discussing the value of using graphic novels in libraries and classrooms. Using the Olympians series as a case study, the panelists will discuss how graphic novels can supplement curriculums. Greek mythology has never been so action-packed and entertaining! Moderated by Mackin educational consultant Tuan Nguyen.

A Certificate of Attendance will be issued to those who attend this webinar. A recording will be posted to Mackin.com for those who cannot participate in the live session.

Watch the Recording

Speakers

George O’Connor

Author

George O’Connor is the New York Times–bestselling author of Olympians, a series of graphic novels featuring the tragic, dramatic, and epic lives of the Greek gods. He is also the creator of popular picture books such as the New York Times–bestselling Kapow! and If I Had a Triceratops. He lives in Brooklyn, New York.

Mark Siegel

Author and Illustrator

Mark Siegel is the author and illustrator of several award-winning picture books and graphic novels, including Long Night MoonHow to Read a StoryOskar and the Eight BlessingsTiny Dancer, and the New York Times-bestselling Five Worlds series. He is also the founder of First Second books.

Tuan Nguyen, MLS – Moderator

Mackin Educational Sales Consultant
Texas Library Association Affiliation: Texas Association of School Librarians & Special Libraries Division

Tuan Nguyen received his Master’s in Library Science from the University of North Texas and is a Library Consultant for Mackin Educational Resources. He is the cofounder of the Texas Library Association’s Maverick Graphic Novel and Little Maverick Graphic Novel Reading Lists. He has written multiple educators’ guide for graphic and highly illustrated novels and has presented many professional development workshops on the importance of visual literacy and utilizing graphic novels in education.

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